The Telangana State government has banned online rummy, which is in itself a daring act. Consequently, anyone playing online rummy will be liable for prosecution as would be those promoting the game, who will come under the ambit of a new law.
The decision marks a U-turn in the thinking of the State government as it was only sometime back that it had proposed to give incentives to those investing in online gaming industry.
The Telangana Gaming Act, 1974 will now be amended and a new definition of ‘cyber space’ would be inserted in the Gaming Act. Further the law may clarify that playing online matka, sports betting, poker and rummy would incur criminal penalties, which could range from a fine of Rs. 5,000 for the first offence to an imprisonment for a second offence.
Currently, gaming as defined under the Telangana Gaming Act implies playing a game for winnings or prize-money or otherwise and includes playing a gaming of mutka or satta and lucky board and wagering or betting.
Saturday’s decision to ban online gaming has made Telangana the first State in the country to expressly categorise rummy and poker within the ambit of gambling.
Basically, online gaming can refer to any type of game that someone can play through the Internet or over a computer network. Most of the time, it refers to video games played over the Internet, where multiple players are in different locations across the world.
Online gaming also can refer to the idea of gambling over the Internet, which doubles up as an online casino or poker room. In terms of video games, online gaming is growing in popularity for a variety of reasons. Gamers can easily find opponents of an equal skill level when playing a head-to-head game over the Internet. Some online games charge a monthly fee for access to the video game software.
Online gambling is sometimes considered a form of online gaming. This type of game, however, is illegal for residents of some countries. Most online casinos or poker rooms are based in countries that allow online gambling.
Online gaming can involve almost any type of gambling, such as electronic slot machines, electronic poker, and sports wagering. However, online gaming and gambling laws in India are still evolving. We have no dedicated laws for online gaming, online gambling.
In fact, we have no laws that can effectively deal with legal issues of online gaming, online gambling, online fantasy sports, e-sports, etc in India. As a result we have prohibitions and restrictions that have been imposed by central laws and laws of different states making the entire gaming and gambling activities murky.
Even, the Supreme court has refused to decide about legality of online poker, online rummy and online card games As gambling is a state subject, different states have reacted differently in this regard. While some states have adopted a very liberal approach others have taken a conservative approach. While some have banned them some have allowed them.
Legal experts say India lacks techno-legal framework that can manage online gaming and online gambling related issues. But so far there are no laws that could effectively enforce in India so far.
They say for instance, although online game “Pokemon Go” has not been launched officially in India yet users and gamers are taking advantage of virtual private networks (VPNs) to change their locations and catch Pokemons in New York and London while sitting in their homes.
Similarly, geo-location restrictions can be bypassed in India using proxies and VPNs thereby violating the sovereignty and legislative powers of various states.
This is just a single example of how techno-legal requirements are ignored in India. There are many more issues that are simply ignored by online gaming and online gaming industry and stakeholders.
As the Indian government itself is not aware of these issues, these websites and businesses thrive as they remain away from one’s legal reach. In the backdrop of this situation, it remains to be seen how effective the ban on online gaming can prove to be in Telangana State.