NIIT Named to TrainingIndustry.com’s Top 20 Gamification Companies List

NIIT Named to TrainingIndustry.com’s Top 20 Gamification Companies List
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Highlights

NIIT Limited, a global leader in skills and talent development announced today that it has been selected as a 2015 Top 20 Gamification List Company for the second consecutive year by TrainingIndustry.com. TrainingIndustry.com continually monitors the training marketplace for the best providers of gamification services/technologies in support of corporate learning and development.

NIIT Limited, a global leader in skills and talent development announced today that it has been selected as a 2015 Top 20 Gamification List Company for the second consecutive year by TrainingIndustry.com. TrainingIndustry.com continually monitors the training marketplace for the best providers of gamification services/technologies in support of corporate learning and development.


Selection to this year's Top 20 Gamification Companies List was based on the following criteria:
· Features and capabilities of the gamification products/services

· Company size and growth potential

· Quality and number of clients/users

· Geographic reach

· Awards, recognition and competitive differentiation

“Our second annual Top 20 Gamification Companies list showcases the companies who best integrate gaming into learning and development programs,” said Ken Taylor, President, Training Industry, Inc. “The top companies provide some of the most innovative forms of gamification in learning, whether we are discussing serious games, training simulations or any other form of structured training program.”

“Our customers are amongst the world’s leading organizations. They have extensive experience using technology for training. Our strategy is to offer distinctive training services to them to ensure their training investments deliver maximum business impact. Game-based learning design is part of our strategy to offer our corporate learners a compelling learning experience,” said Udai Singh, Chief Strategy Officer, NIIT Limited.

Dr. Gregg Collins, Senior Vice President, Design at NIITLimited said, “Games have amazing potential to revolutionize education. At NIIT, we are serious about unlocking this potential for our customers.”
“Incorporating gamification into your corporate training remains a strong trend across the industry,” said Doug Harward, Chief Executive Officer, Training Industry, Inc. “Those selected are incredibly in tune with their clients’ needs and goals and provide them with solutions that enhance the training experience and the employee’s retention of the new skills.”

“As organizations look for new ways to maximize the business impact of their training investments, our focus is to push the limits of technology and pedagogy to make training experiences better. We believe game-based learning design and gamification have an important role to play in delivering not just superior learning outcomes but on ground business impact,” said, Sapnesh Lalla, President, Corporate Learning Group at NIIT Limited...
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